*This is an unofficial interview with Ever17 original concept/scenario writer Kotaro Uchikoshi, and director Takumi Nakazawa. Please note that the views expressed in this interview are Mr. Uchikoshi and Mr. Nakazawa’s own, and do not reflect the views of any related organizations or copyright holders of Ever17.
―Looking back on Ever17 now, what parts are you most proud of? Are there any parts you regret or wish had been done differently?
The part I’m most proud of was that I was blessed with the best staff for this, such as genius director Nakazawa. I felt we displayed performance beyond our limits when faced with the limited timeframe and restrictions of the time. I don’t just mean myself, I mean the whole staff… So I have no real regrets or anything I would have changed. Oh, but I guess if there one thing, then maybe it would be “playing chicks”?
At the time, I felt honored to be a part of making the game based on the godly plan/setting/composition that Uchikoshi had proposed. The staff all worked really hard too, and though I know I’m just repeating Uchikoshi here, I was most proud that it was a project blessed with so many great people. We managed to put together a great work in that time period and environment. It’s likely that if we were in the same conditions and did the exact same things (through time travel or something), I don’t think we could have exceeded ourselves any further. Looking back on it now, players have pointed out many things, like there were some parts that were not entirely satisfactory, or that the pacing up until the middle was rather sluggish, or that it was lacking a sense of tension, but I love those parts too all the same, and perceive them all as a necessary part that gave the work its high reputation. Even if I were asked to fix those halfheartedly and release an updated version of the game, I would probably refuse. So that said, I don’t regret anything, but if I were to answer if I were to change anything? Well, fifteen years have passed since release, so my mental state has changed. I’ve begun to feel that “If I were given the chance to rebuild everything (minus the final twist that symbolizes Ever17) from total scratch, then it might be interesting to remake Ever17 as a totally different work from the original”.
―Do you have any final message for the readers of this interview?
First of all, a big thank you to all fans of Ever17! This was a work I made back when I was young, so it has a lot of crudely made parts, but I truly am pleased at the love you have shown it. I thank you from the bottom of my heart. To those who haven’t played Ever17 yet or may have read spoilers for it, I feel you will still enjoy it regardless of that knowledge. Please play it if you ever get the chance. Thank you for reading all the way to the end!
He beat me to saying all the best stuff… Perhaps playing Ever17 in English nowadays is difficult. Should an easier chance ever arise, please play it. Also, even if it is difficult to obtain, perhaps an environment that will allow Ever17 to be played in English will come to be in the near future. Please remember this Ever17 at that time. To those of you who have already played it, I truly am grateful to you. I may not have met you, but if you enjoyed Ever17, then I feel the two of us have come to some sort of understanding. I thank you deeply from the bottom of my heart!